I have been working on character rigging in blender, Maya, 3Dsmax and more. The character can be humanoid, robotic or any kind of animal. There will be IK and FK controllers for the character.
What you will get in my basic
Spine’s Attributes (Center Btw Feet, Leg Lock)
Arm’s Attributes (FK-IK Blend, FK-Vis, IK-Vis)
Leg’s Attributes (Anti Pop, Rock, Roll, Roll Start Angle, Roll End Angle, Stretchy, Swivel, Volume)
IK/FK Controls for Hands/Legs/Spine etc.
Animal/Creatural/Mechanical Rig (Biped, Bird, Bug, Cat, Dinosaur, Dragon, Fish, Gorilla, Horse, Vehicles)
What you will get in my standard
Including all the options in Basic +
Finger’s Attributes (Cup, Spread, Index Curl, Middle Curl, Ring Curl, Pinky Curl, Thumb Curl)
What you will get in my premium
Including all the options in Basic + Standard +
Main Attributes (FK-IK Vis, Finger-Vis, Joint-Vis)
Face’s Attributes (Squeeze, Outer Up Down, Blink, Squint, Pucker, Roll)
Head’s Attributes (Global)